I was mainly responsible for the overall planning of the game and worked with Yanjiao Li on the game flow design; I also assisted Wenyu Wu with some of the 3D modelling work.
Context - Why we chose this research direction?
Relying on AI algorithms to receive information makes people passive and close-minded to know the
real world. What we viewed and listened to is what AI shows to us. It is obvious that on social
media and e-commerce platforms, AI algorithms attract us to buy what we might like and what sponsors
want to sell. Extending to views on society, if people can't understand some important incidents from
diverse perspectives comprehensively, they might misunderstand this world.
● Will AI influence our views of the world?
● How might we have an independent consciousness and decision-making ability when we understand
the physical world through the internet?
Design Goal - What do we want to achieve?
To create an immersive narrative game that engages people to experience the impact of AI algorithms on
their behavior and cognition, so as to increase people's awareness of information slavery and to provoke
more reflections.